Category Archives: Science Fiction

Frank Frazetta

3

Posted on by

Facebook Twitter Email
Conan the Barbarian

Conan the Barbarian

I’m still waiting for Conan. The first Arnold Schwarzenegger film was kind of OK, and had one or two impressive moments. The second was dire and I still can’t bring myself to watch the remake with Jason Momoa (despite the fact that his Khal Drogo is as close to Conan as anyone – though Rory McCann’s Hound comes a close second). The problem is that for me Conan is Frazetta’s Conan, an ugly vicious bugger with a face like Les Dawson’s Cissie Braithwaite. Arnold Schwarzenegger and Jason Momoa are simply too clean and pretty, like cosplay fans oiled up and tanned for the next fantasy con. Conan’s world is, to my mind, the world of Nicolas Winding Refn’s Valhalla Rising, all cryptic utterances, bleak moors and your own innards falling into your lap – and only Frank Frazetta comes anywhere close to the capturing the visceral darkness of Robert E. Howard’s original tales. Everyone else seems a wee bit feeble in comparison.

This week I downloaded the documentary Frazetta: Painting with Fire (2003) from iTunes. Like many documentaries coming out of the U.S. it leans towards simplistic hagiography, but once you get past the ‘Frank was the most wonderful person in the entire cosmos ever’ comments that bookend each chapter of the film the contents are eye-opening. On the outside Frazetta looked like another example of that peculiarly American phenomenon, the cowboy artist. Ruggedly good-looking with an easy smile, dressed in Levis playing baseball, he resembles Jackson Pollock – an icon of US artistic freedom encouraged by the CIA to counteract Soviet culture (if you think I’m being ridiculous here, the CIA funded the New York Museum of Modern Art in the 1950s as part of their propaganda war against communism).

Conan fighting Frost Giants

Conan fighting Frost Giants

One thing the documentary does bring home is the revolutionary nature of his paintings. More than any other fantasy artist, he had the uncanny knack of capturing a perfect instant of pure action and emotion. Some of the remarkable claims to emerge from the documentary are that he didn’t really have a formal art training, which is very hard to believe looking at his figure work, and that he worked at incredible speed entirely from his own imagination. Once the image lodged itself in his head then he would crank it out in eight to fifteen hours.

It’s clear that the dynamic action shots that dominate his paintings come from his apprenticeship working as a ghost artist for comics like Tarzan of the Apes and Li’l Abner, and that his figure work is in the tradition of artists like Burne Hogarth (who produced wonderful textbooks on dynamic anatomy that are invaluable for illustrators and animators alike). The documentary argues that his intuitive grasp of anatomy in a state of extreme exertion also came from his own love of sports, including baseball and karate. What sets Frazetta’s fantasy art apart from the work of, say, Boris Vallejo and Chris Achilleos, is that it very rarely looks posed.

Sacrifice

Sacrifice

A painting like Sacrifice, for example, shows his ability to capture an instant with all its drama and emotion. Yet even though the first response of many is that his technique is photographic, it actually isn’t. He is essentially an Impressionist, working at speed (especially in oils) to give his pictures a loose, sometimes even abstract quality, and I think that is where the emotional power comes from. His compositions are often quite narrow (dictated by the aspect ratio of a paperback cover), frequently use a pyramid composition where everything piles up to a dramatic figure in the centre (often top-lit so that the features and lower body dissolve into shadow). Then, very rapidly, the imagery bleeds out into a patchwork of shadows and menacing figures half-glimpsed in the background, which might be real or just phantoms. It’s a very powerful combination that other commercial artists have found hard to match.

Admittedly his paintings of women are less assured than those of the men, his females are usually draped over scenery like large plumped-up cushions. While most of his men are clearly self-portraits (especially John Carter) his women often look like someone’s stuck the head of a twelve-year old girl on top of a stripper. Having said that, they are refreshingly chunky-looking, unlike the anodyne aerobics instructors of later imitators , and occasionally his action shots of heroines matched those of his heroes. Dejah Thoris’s bum in this painting of John Carter fighting the apes of Mars is a stroke of compositional genius.

John Carter, Tars Tarkas, a load of Apes and a bit of  Dejah Thoris

John Carter, Tars Tarkas, a load of Apes and a bit of Dejah Thoris

Thirty years of post-modern cynicism, and thousands of inferior imitators, have sadly led to both Frazetta and Conan being relegated to the realms of amusing kitsch. As T. S. Eliot famously said, between the conception and the creation falls the shadow. In the documentary John Milius proudly states that the orgy scene in Conan the Barbarian was directly influenced by Frazetta. Cut to half a dozen surfer dudes and babes in faux classical costumes rolling around in a cheap set with totally unmotivated lighting. Chaining a topless girl to a pillar does not a Frazetta image make, and yet Sword and Sorcery is now wedded to images of Arnie running round soft porn sets in furry underpants, and Frazetta’s wonderful paintings suffer by association.

Self Portrait

Self Portrait

Frank Frazetta was an amazing artist by any standards, and despite his own aw-shucks self-deprecation, a surprisingly dedicated and focussed craftsman. After a series of debilitating strokes he taught himself to paint and draw with his left hand, and while he never matched the brilliance of his work in the 60s he managed to produce some pretty impressive watercolours. Perhaps one day someone will have the courage to bring his Conan to life in a serious reboot.

The Castle of Otranto

0

Posted on by

Facebook Twitter Email
Villain confronted by a bit of giant ghost.

Villain confronted by a bit of giant ghost.

There’s one school of thought, kicked off by Brian Aldiss in his book A Billion Year Spree: The History of Science Fiction (1973), that says that Science Fiction and Fantasy as we know it started with Mary Shelley’s Frankenstein. Her novel came at the end of the original Gothic movement in literature, and carried with it a whole bunch of themes and ideas from that genre that still permeate SF. Nowadays the Gothic is used to describe just about anything wearing black lace under a full moon feeling a bit undernourished and hormonal. Between 1765 and the mid 1830s Gothic had a very precise meaning – it referred to the early horror novels (and, on occasion, poems) that flooded the market and were obsessively consumed by the kind of young middle-class ladies that Jane Austen described in her own books (most notably Northanger Abbey). The tome that started it all off was The Castle of Otranto (1765) by Horace Walpole.

The Castle of Otranto had the same effect on the reading public as Fifty Shades of Grey (OK, without the sex). It was overblown, preposterous, badly written and yet it captured the public imagination and spawned an entire movement. To give you an idea of the subtle Hemingway-esque prose here’s the scene when the Princess Hippolita faints after her son is squashed under an enormous helmet that has just fallen from the sky -

The domestics, without observing the singularity of this direction, were guided by their affection to their mistress, to consider it as peculiarly addressed to her situation, and flew to her assistance. They conveyed her to her chamber more dead than alive, and indifferent to all the strange circumstances she heard, except the death of her son.

It doesn’t exactly flow off the page, although readers were more accustomed to this kind of purple prose in the mid-eighteenth century.

Frontispiece to the first edition, claiming the book was a translation of an ancient manuscript.

Frontispiece to the first edition, claiming the book was a translation of an ancient manuscript.

Walpole set out to imitate Shakespeare, specifically Hamlet, and to create a new type of novel based on the Jacobean tragedy. Prior to this most literature looked to the Greek and Roman classics for inspiration, emphasising order and decorum. Unfortunately you can only imitate Homer and Virgil so many times and readers were getting bored. The Castle of Otranto was a complete breath of fresh air, and set the model for years to come. The key features of the Gothic as contained in Walpole’s book were as follows:

1) The story was set in a quasi-medieval past dotted with castles and ruins. This was unusual in itself, but the book also claimed to be an original medieval manuscript of an Italian author ‘Onuphrio Muralto’ who Walpole had ‘discovered’. This was partly because the real author didn’t want to be associated with the novel if it bombed. It also set the trend for many Gothic writers to produce ‘authentic’ manuscripts from the past. James Macpherson’s Poems of Ossian (1760) is the most notorious example of this. For years people genuinely thought they were written by ancient Scottish bards. After Otranto the past was no longer filled with polite Romans and Greeks, now it was a romantic wilderness of ruins, wild passions and sexy barbarians.

The giant helmet.

The giant helmet.

2) The book had a ghost, in fact it had a whopping huge ghost in armour that stalked about the castle, dropping things on people. You don’t see the whole spectre until the end of the book, prior to that it’s just fleeting glimpses of a hand, a helmet etc. This increased the feeling of unease because it suggested there was some vast Lovecraftian awfulness lurking beyond the darkness, and we petty humans could only ever see fragments. Fragmentation is a huge theme in the Gothic novel and echoes the feeling people had that the old order was collapsing (as it did spectacularly in France in 1787).

3) Helpless heroine and cruel but sexy tyrant. Scratch the surface of any Gothic novel and underneath you find eighteenth century domesticity exaggerated to horrific proportions. At the end of the day most of these tales are about a young girl who is in love with Dopey Hero A and lusted after by Sneering, Sardonic (but dangerously attractive) Villain B, who kidnaps her and carries her off to his castle. Even better if Obstinate Father C is forcing her to marry Villain B against her will. Young Claribel would be reading this while glancing suspiciously across the parlour at her own father who had just brought that nice Parson Simpkins round for tea – and he keeps smiling at her across the cruet set.

4) A vision of the natural world as a place of untamed and terrifying beauty. Restoration society loved ordered gardens in neat rows, modelled on the Italian style. Romantic gardeners dropped fake ruins in their gardens, built secret grottoes and paid ‘hermits’ to live in them and jump out at visitors. Heroines would often pause mid-escape (or in some cases, mid-ravishment) to look up at the storms playing across the Alps and exclaim ‘What a sublime prospect affords itself to the ocular organ!’ (trans. ‘Wow, look at that!’). The word awful is often used to describe scenery – literally meaning that it fills the mind with awe.

portraitThe Castle of Otranto sparked off a flood of imitators, spawned a massively successful commercial genre, and almost single-handedly paved the way for the Horror and Science Fiction novel. The Gothic novel reached maturity with the writings of Ann Radcliffe, whose The Mysteries of Udolpho (1794) is held by many to be the best of the genre. Towards the end there was a move away from Castles and Ghosts towards more introspective studies of human madness (Melmoth the Wanderer (1820) by Charles Maturin and The Private Memoirs and Confessions of a Justified Sinner (1824) by James Hogg being two good examples). Mary Shelley’s Frankenstein is at the tag end of the movement, and lacks many of the standard tropes, but still retains the unsettling ideas of fragmentation, uncontrollable nature and melodramatic themes taken from Jacobean drama and Milton’s universe.

Aeon Flux – the animated series

2

Posted on by

Facebook Twitter Email
Aeon Flux

Aeon Flux

I stumbled across Cyberpunk when living in Tokyo. This had both its advantages and disadvantages. Half the time it felt like I was living in a true William Gibson world, especially when walking through Shinjuku at night or hanging out in some grungy bar where cyber geeks rubbed shoulders with the Yakuza. Unfortunately it only took a trip down the admin office or the local bank to burst the whole romantic bubble. Corporate samurai only exist in westerner’s heads. In reality you end up sitting opposite hassled Mr Yamamoto who doesn’t know one end of a PC keyboard from another, fills out endless forms in laborious handwriting and then ‘signs’ it with his personal wooden ink stamp. Ordinary day-to-day Japan is disappointingly lo-tech.

Anyway it was here that I stumbled across Aeon Flux. As the title says, this wasn’t the abysmal 2005 film starring Charlize Theron, but the original uber-cool animation series produced by Peter Chung. In the 90s MTV showcased a number of experimental cartoons combining deeply bizarre concepts with weird visuals and generally incomprehensible storylines. The Head (man wakes up with swollen head containing a wise-cracking alien called Roy), The Maxx (homeless man is super rabbit in alternate universe, I think, actually I need to watch it again) and Aeon Flux being three examples.

aeon3

Aeon Flux is set in a dystopian future centred around two nations, Monica and Bregna. The stories largely consist of cat and mouse games between the leader of Bregna, Trevor Goodchild, and the sexy leather-clad (and heavily into S&M) agent Aeon Flux – the two of them clearly have an ongoing love/hate relationship.

The first thing that hit me about the original series was the visual style. All the characters are drawn using a frenetic, angular line that on occasion makes them looked deformed or anorexic. Aeon in particular, despite being the supposed sexy dominatrix, has hip bones you could cut cheese with, and skin like a plastic bag. Faces are often drawn with anatomical detail bordering on the clinically unpleasant (especially mouths). This completely threw me until I realised that Peter Chung based his character art on the Austrian artist Egon Schiele (a huge favourite of mine).

The second thing that was odd, especially in the short mini-episodes, was that Aeon died in most stories, usually through some inane trick of fate such as accidentally hanging herself or stepping on a nail and falling to her death. Occasionally her end was deserved, but more often than not there seemed to be no relationship between the plot and her demise.

Aeon's nemesis - Trevor Goodchild

Aeon’s nemesis – Trevor Goodchild

Indeed, it rapidly becomes clear that Aeon is a nasty piece of work. She is brutal, vindictive and often seems quite stupid. Trevor Goodchild concocts endless schemes, some of which do seem to have a noble aim (for example, in The Purge he creates artificial consciences to make people good). Aeon seeks to deliberately destroy each one, driven by nothing more than an anarchic impulse to cross Trevor, while blowing things up and shooting people. In the end you sympathise with Goodchild. Despite the fact that Aeon exudes sex and has a voice like melted chocolate, you just want him to execute the malevolent bugger and have done with it.

Aeon on the rampage

Aeon on the rampage

Finally the stories frequently elide into the completely surreal. To give an example, in the episode Utopia or Deuteranopia? Trevor Goodchild has kidnapped the previous ruler of Bregna, Clavius, and created a boudoir inside the man’s body (stay with me here) where he plans to have sex with Aeon Flux. At one point he gets lost and ends up at the end of a red-velvet lined corridor (again, inside Clavius) looking out across a wooded landscape. You really don’t want to be watching this late at night. Peter Chung would frequently take standard action scenarios (Aeon storming a fortress and killing lots of people) beyond the point of absurdity (she kills so many Monican guards that the entire complex ends up waist deep in blood). The plots frequently implode on themselves, becoming incomprehensible, but the whole series exudes such style and intelligence that you don’t really care.

Alien, from the episode 'End Sinister'

Alien, from the episode ‘End Sinister’

Sadly the live action film Aeon Flux (2005), starring Charlize Theron, eclipsed the original series with what can only be (politely) described as a steaming heap of crap. Type in Aeon Flux into Google and you’re bombarded with photos of Theron in black spandex interspersed with one or two pieces of artwork from the cartoons. I don’t want to dignify the movie by dwelling on it here, Peter Chung’s response to the premiere was that the film made him “feel helpless, humiliated, and sad”.

Fortunately the complete series is available on DVD, and can be ordered from Amazon. If you like anything to do with animation, Cyberpunk (or even Egon Schiele) I highly recommend it.

Thumb available in paperback!

2

Posted on by

Facebook Twitter Email

paperbackedition

Thumb is now available in paperback from Amazon, priced $9.99 in the US, £7.99 in the UK and €11.17 in Europe. I confess to being biased but I’m really happy with the quality – the book looks and feels nicer than a lot of standard trade paperbacks. Anyway, the links to buy the book are below. If you do buy it and enjoy it, please spread the word to others you think may be interested, and also let me know what you thought.

Buy the paperback edition from Amazon.com

Buy the paperback edition from Amazon.co.uk

It should gradually come on line in the other European Amazon sites, the French Amazon says that stock is currently ruptured – I failed my ‘O’ level French with an unclassified mark (in the words of Nanny Slagg, I was ‘lowest of the low’), but I’m hoping this is French for not available and doesn’t refer to the poor guy who’s had to cart boxes of my books around.

Bookmark

You can also see some bookmarks in the photo at the top of the post. I had these printed off to hand out to people as I thought they would be more useful than just flyers or posters. If you would like to help me promote Thumb and you know of Science Fiction fans in need of bookmarks please let me know and I will send you some.

Thumb – Out Now!

5

Posted on by

Facebook Twitter Email

Thumb by John CollickThe universe is empty. The stars are dead. The worlds are no more.

The last humans struggle to create a god to save them from the utter end. In the shadow of this colossus Max Ocel rescues a beautiful stranger from the clutches of an insane giant, and sets in motion a chain of events that threatens to wipe out mankind itself.

Invincible battleships bear down on the ancient city of Metacarpi. Assassins stalk the stone tower of his childhood. Alien creatures gather in the darkness. Max faces the realisation that he must sacrifice everything he holds dear to save humanity.

Thumb – the first volume in The Book of the Colossus, a gripping fast-paced science fantasy series of incredible imagination.

Thumb is now available from Amazon as an ebook for the Kindle. You can download it from the following Amazon sites:

Amazon US

Amazon UK

Amazon Japan

Amazon France

Amazon Germany

Amazon Spain

Amazon Italy

Amazon Canada

Amazon Brazil

A paperback version will follow shortly. As with all Kindle ebooks you can download a sample to read before you decide to buy. If you do buy Thumb and enjoy it please tell your friends.

And so, in the words of the 18 year old girl who wrote the first Science Fiction book two hundred years ago;

I bid my hideous progeny go forth and prosper…

Countdown to Thumb

2

Posted on by

Facebook Twitter Email

ruthflyer_2

A flat singularity carried the unfinished body of God through an empty universe. The colossus lay on his back, a being so vast he might easily have put his arms around a world, if any still existed. His left hand rested palm upwards. In the shadow of the Thumb a brass and wooden flying machine sped southwards. Max Ocel sat in the forward cabin of the Bricolage. If he glanced through the porthole to his right he could see the Knuckle, thousands of miles away, like a wall cutting the sky in half.

With Thumb on the verge of release I thought I’d write a short post on some of the ideas behind the book, and where the inspiration came from. In true Gothic style, the novel started with a dream I had about 20 years ago. I saw a bald-headed man in blue robes standing in a desert in front of a giant hand. The image started a train of thought – the hand belonged to a colossus that the last people were frantically building to save them from some disaster. But they’d been building it for so long they’d forgotten the original purpose, and instead they’d splintered into factions at war with each other; Head against Hand, Heart against Mind etc.

book_cover_ebookEach time I revisited the idea the colossus got larger, until in the end he was half a million miles from head to toe, (that’s about ten times the circumference of the Earth). Of course no human planet would be big enough to support such a mannequin, so in Thumb, long after all the last worlds and stars have vanished, this new god lies on a flat singularity while all around him the last remnants of mankind beaver away creating him. The hero, Max Ocel, comes from the town of Metacarpi, in the shadow of the left thumb. It’s an unimportant backwater, but for some reason it’s become the centre of a struggle between empires both human and inhuman. The cause stems from a dark secret in Max’s past, which ultimately leads to a revelation that will determine the fate of mankind.

I wrote the first version of Thumb eight years ago, then abandoned it for a while as I concentrated on screenplays and articles. Thumb Version One was closer to Kafka, more absurdist in its premise and the universe it described. Thumb Version Two still has echoes of that first strange realm at the end of time, but now it’s a science fantasy adventure – Indiana Jones meets Kafka – and the first in a series of four volumes. It’ll be out very soon, and then it’s straight into writing the next book; Ragged Claws.

Abby

The Monster of Lake LaMetrie

1

Posted on by

Facebook Twitter Email

lametrie1Following on with the Victorians and Dinosaurs theme, one of the strangest science fiction stories I’ve ever come across is The Monster of Lake LaMetrie by Wardon Allan Curtis, first published in Pearsons Magazine in September 1899. The plot is completely absurd, but wrapped up in this short narrative is a fascinating series of revelations about the mindset of the Victorians. In the space of a few pages the tale covers just about every late 19th century hang up that the recent discoveries in palaeontology and evolution brought bubbling to the surface.

In the tale Dr McLennegan and his friend Framingham, journey to the remote Lake LaMetrie in Wyoming looking for creatures from earth’s ancient past. Framingham suffers from indigestion which occasionally drives him to frantic measures. One day Dr McLennegan is pottering on the shores of the lake alone (Framingham being confined to bed by a particularly bad attack of dyspepsia) when he is surprised by an Elasmosaurus. In his astonishment he does what every self-respecting Victorian scientist would do when confronted with a rare living dinosaur and hits it with his machete. He manages to lop off the top of the skull, while merely stunning the creature, and makes the remarkable observation that the brain pan is identical in size to that of a human (you can see where this is going).

lametrie2Later on Framingham, completely out of Rennies and unable to bear the indigestion any longer, kills himself, but the quick-witted Doctor takes out his friend’s brain and puts it into the Elasmosaurus’s head. Within a few days Framingham is completely at home in his new body and bellowing Gregorian chants. Yet, alas, the inevitable happens and the brute beast slowly overcomes the refined mind of the scientist. In the end the creature eats his friend. At that point a company of soldiers turn up en route to hunting down some Native Americans. They blow it to bits with their cannon, which is what every right-thinking person would do when confronted with a living dinosaur capable of speech.

Its remarkable how the story encapsulates so many late nineteenth century wrong-headed attitudes to man and nature. Rare specimen from the dawn of time – shoot the bugger, or at least belt it with a machete (while on the way to kill a few Indians). Wrapped up in the description of Framingham’s descent into bestial monstrosity is a whole set of class assumptions. To begin with the intellectual and sensitive Framingham sings Gregorian chants and Greek classics. As the savage brute gains ascendancy refined comments are replaced by “boisterous and commonplace conversation (that) betrays a constantly growing coarseness of mind”, probably including indelicate references to young ladies of their mutual acquaintance. The implications are that “slangy and diffuse iterations” demonstrate a soul further down the evolutionary scale.

"Egad, never seen one of those before! Fire!"

“Egad, never seen one of those before! Fire!”

The Victorians were fascinated by dinosaurs for a whole host of reasons often obscured by the Darwin vs Church debate that dominated the latter end of the century. Antediluvian creatures held a powerful resonance for a number of reasons:

1) They introduced a vast time scale into the order of things. No longer did history consist of 6000 years dominated by human civilisation. History was now a deep abyss of eternity against which human struggle was tiny and insignificant. In this new order God was conspicuously absent.

2) Dinosaurs were linked to humans by evolution. By implication there was a bit of dinosaur in everyone, a primordial beast waiting to spring forth (this later fed into the beginnings of Freud’s theories of the unconscious).

3) They reinforced the idea of evolution as a Great Chain of Being set on its side. It didn’t take much effort to slot humans into this evolutionary ladder with white Europeans at the apex and other ‘races’ set at convenient points further down the scale. Essentially the closer to the dinosaur Framingham moves, the less ‘refined’ and more ‘working class’ his conversation becomes.

The Monster of Lake LaMetrie is a completely daft, but fascinating tale of dinosaurs. Of course Conan Doyle did a far better job with The Lost World in 1912, but for a quick giggle and an insight into the Victorian attitude to monsters from the past Wardon Allan Curtis’s tale is hard to beat.

The Project Gutenberg e-text of the story is available here.

Stephen Prickett’s Victorian Fantasy is a classic study of the genre, though ridiculously priced, and contains a section on the Victorian obsession with dinosaurs.

Tangerine Dream – Phaedra

0

Posted on by

Facebook Twitter Email

phaedra_cover

I started reading science fiction round about the same time I got into music, and so being a fairly literal minded so-and-so I immediately embarked on a quest to find albums I could read Asimov, Heinlein, and Moorcock, to. Of course there were a few attempts to write directly SF-inspired music. Who can forget The Carpenter’s Calling Occupants of Interplanetary Craft, which I have on my iPod running playlist at the very end? This is because it always inspires me with a last burst of speed so I don’t have to listen to too much of it.

Science Fiction Monthly helped out with an article on SF-inspired rock in one of its early issues, though in retrospect this was more of a trawl through the writers’ record collection. Jefferson Starship’s Blows Against the Empire left me cold. It just sounded like hippy folk rock and even now I have difficulty separating it in my head from Benson Arizona, the theme song to Dark Star. Pink Floyd’s Saucerful of Secrets was completely ruined by the Kazoo riff in Corporal Clegg despite the vaguely spacey noises in the rest of the album. Hawkwind, on the other hand, became one of my favourite bands of all time (though only up until their Moorcock-inspired album Warriors on the Edge of Time).  I was still several years away from appreciating just how much SF, and particularly New Wave SF, soaked through David Bowie’s work.

Tangerine Dream

Tangerine Dream

What the article didn’t really touch on was Progressive Rock, and particularly the soundscapes of Mike Oldfield, Yes and Tangerine Dream. I’ll talk about Oldfield another time, but it’s enough to say here that listening to Ommadawn for the first time was my Keats On looking into Chapman’s Homer moment.

This post is about Tangerine Dream, and in particular their album Phaedra which is perhaps their purest work. At this time the band consisted of Edgar Froese, Chris Frank and Peter Baumann. They produced soundscapes by programming enormous analog sequencers and oscillators. They found out that temperature changes caused the music itself to shift, producing what became a characteristic signature of their music.

Tangerine Dream‘s early works build up hypnotic layers of sound over repeated phrases. It’s hard to put into words, but a typical live concert in the mid 1970s consisted of an initial ten minutes of Wubba Wubba Wubba Wubba Wubba Wubba Wubba Wubba laid over a sweeping synth background. After a while a valve would go pop or a coil would overheat and expand and the music would go Wubba Wubba Wubba WOBBA WOBBA WOBBA – at which point the audience, stoned and lying on their backs  on the floor of whatever cathedral the band were performing in, would erupt in applause, shrieks and whistles of delight.

Peter Baumann at the controls

Peter Baumann at the controls

You get the idea. Yet the music is genuinely hypnotic. Whether you have it on in the background when reading or not, it really does evoke alien, cosmic spaces. Of course the problem nowadays is that anyone with a £199 keyboard from Argos can create an entire Tangerine Dream album by pressing two buttons and leaving them on repeat for twenty minutes. Yet at the time Phaedra was released the musicians performed with temperamental machinery fifteen foot high and spent their time running back and forth between bakelite control panels like the desperate factory workers in Fritz Lang’s Metropolis.

The classic Tangerine Dream albums are, for me, Phaedra (1974), Rubycon (1975), Ricochet (a wonderfully dark live album from the same year),  Stratosfear (1976) and their magnificent live double-album Encore (1977). After that they changed direction, moving away from their abstract sweeping soundscapes to more easy-listening short-track electronic albums with (shock horror) singing. Listening to post Encore stuff is often painful, although to be fair they redeemed themselves with the wonderfully odd Madcap’s Flaming Duty (2007) which includes the German singer Chris Hausl singing the poetry of William Blake and mispronouncing half the words.

By modern standards, and compared to people like Blixa Bargeld and Alva Noto, Phaedra can sound a bit passé, but only because Tangerine Dream have influenced so many people since they started. I would recommend anyone to stick their headphones on, forget all bourgeois notions of melody and harmony, lie down under a starry sky, turn Phaedra up to 11 and let their brain gently sizzle away for forty minutes.

StarForce – Alpha Centauri

0

Posted on by

Facebook Twitter Email

starforcecoverThis post is a bit of unashamedly geeky nostalgia. As I’ve mentioned before, in the early 1970s I started collecting the science fiction magazines Galaxy and Worlds of If. Apart from the stories and articles what also fascinated me was the adverts. Flicking back through them now gives a fascinating insight into what people thought SF fans wanted to buy. Apart from the big glossy card inserts selling the healthy advantages of menthol cigarettes there are adverts for the Rosicrucians, futuristic crystal jewellery with LEDS in them (groovy) and head bands that tune your alpha waves to the cosmic vibe with the help of a couple of triple As.

One advert that fascinated me was this one, for the game StarForce – Alpha Centauri. Actually ‘game’ was a misnomer, this was a ‘simulation’ of interstellar struggle in the 25th century, published by the US company Simulations Publications, Incorporated (SPI). It seemed unbelievably cool, not least because the map looked like the control panel of a space ship. I desperately wanted to get my hands on a copy, but had no idea how to go about it.

starforce_ad

A bit of history is useful here. Science fiction and wargaming have always gone hand in hand (for boys anyway). The British science fiction author H. G. Wells published some of the first sets of rules for miniatures, Floor Games (1911) and Little Wars (1913) (the full title of the latter, rather charmingly, is Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys’ games and books.) In the UK we have a very strong tradition of miniatures gaming, where geeky boys and men in cardigans and pipes spend years of their life painting little lead men and then re-enacting battles on hugely impractical landscapes built in the loft or shed. In the US the military gaming hobby went down the boards and counters route, pioneered by Avalon Hill (AH) in 1954. This allowed for greater flexibility in simulating all sorts of combat, from ancient times to the far future. With counters and a board you could, for example, recreate Waterloo on a two foot by three foot map, instead of needing twenty four trestle tables and an aerodrome. By the early 1970s SPI was AH‘s biggest rival. Their games were cheaper, they had a larger catalogue and published a magazine, Strategy and Tactics, that carried a full game in every issue.

Therefore for a 13 year old boy in the UK in the early 1970s the word ‘game’ meant fighting over who got the boot in Monopoly or, for the more sophisticated, Chess. SPI‘s Starforce – Alpha Centauri was a window onto a whole new realm of sophistication, claiming to recreate the titanic intricacies of interstellar warfare. It just looked so complex and scientific.

game_components

By coincidence I finally stumbled across a copy in a tiny shop run by a mad man in, of all places, Chapeltown, Leeds and promptly bought it. The next thing I had to do was wade through the 24-page rule book which was written in the most hideous legalese. For example – “[13.18] StarForces may never be plotted to a position with a MiniZulu greater than plus or minus five nor a hex number outside the “500″ series.” It took a while but finally I got my head round the rules.

 

3D map, although Alpha Centauri is 2 light years away in the horizontal, it's minus 4 light years in the vertical.

3D map, although Alpha Centauri is 2 light years away in the horizontal, it’s minus 4 light years in the vertical.

Now, StarForce was groundbreaking in many ways. It was the first ‘serious’ attempt to simulate the future, it used a 3 dimensional map (although the astronomically accurate star map is flat, each star has a + or – number next to it to show how far above or below the galactic plane it is) and it used simultaneous movement (you wrote your moves down and then revealed them at the same time as your opponent). Therein lay a problem because I was an only child living in the middle of the Yorkshire countryside. The nearest SF fan, to my knowledge, lived fifty miles away so I had to play the game with Mr Nobody. This made hidden movement a bit of a challenge, but I gamely soldiered on, losing to Mr Nobody with embarrassing regularity.

The game got around the issues of time dilation and faster than light travel by assuming that interstellar flight would be achieved through telekenesis. A StarForce is a cluster of four ships, each with a bunch of genetically enhanced telepaths holding hands in a circle and making the fleet jump around the map. Combat consisted of confusing the enemy’s telepaths by casting mind-frying fields in the right direction. Guessing where to send these, and where to jump your ships, formed the strategy and tactics of the game. In one sense it was highly abstract, and you needed a massive dose of imagination to give life to what could lapse into a fairly repetitive set of cat and mouse moves, a bit like chasing the king round an empty board in some chess endgames. Nevertheless I thought it was huge fun, and it remained one of my favourite games for a long time.

Computer games all but destroyed the board game market. SPI collapsed in 1982, partly due to mismanagement and partly due to the rise of the PC. Avalon Hill struggled gamely on until it was bought out by Hasbro in 1998. There are some very small companies still producing historical simulation games. Desktop publishing has made it cheaper and easier  for one or two-man outfits to produce short runs of titles with high production values (it took SPI years to afford three colour printing so that woods could be green instead of blue on their maps). There is also an increasing number of PC companies producing intelligent high end historical simulations (such as Paradox in Sweden), which allow you to recreate history without worrying about your armies going up the Hoover, for example.

Spaceships, star bases and information counters.

Spaceships, star bases and information counters.

It’s still possible to pick up copies of StarForce from places like eBay, and there are periodic attempts to kickstart a new edition. SPI also published two companion games, StarSoldier, which portrayed tactical man to man combat on alien worlds, and Outreach: The Conquest of the Galaxy, 3000AD – which upped the scale of the original to take in a significant chunk of the galaxy.

 

Trivia

The New Romantic band The Human League (“Don’t you want me baby ?” etc.) took their name from one of the forces in the game.

Vortex – The Science Fiction Fantasy

0

Posted on by

Facebook Twitter Email
First Issue, January 1977

First Issue, January 1977

The disappearance of Science Fiction Monthly in 1976 left a void in the UK. While New English Library’s SFM never really escaped from its teenage boy bedroom poster origins, and the fiction and artwork it published in later issues rarely rose beyond the mediocre, it was Britain’s only real science fiction magazine post New Worlds.  The biggest problem for magazine producers was distribution, and in the 1970s that meant W.H. Smiths, the chain of national newsagents and booksellers. Basically if your publication wasn’t on sale in Smiths, you had no chance of gaining a wide readership.

When Smiths banned New Worlds following the serialisation of Norman Spinrad’s Bug Jack Barron (1969) (because it was disrespectful to politicians!) that was pretty well that. With the collapse of SFM the general consensus was that the British SF magazine industry was dead.

Vortex002

Then suddenly out of nowhere popped Vortex – The Science Fiction Fantasy, a completely bizarre magazine that ran for 5 issues from January to May 1977. Two things immediately stuck out. To begin with, it was in Smiths, so it looked like we had a proper SF magazine again, and secondly it sported fantastic Rodney Matthews covers for the first three issues (and then Eddie Jones for 4 and 5). It was edited by someone called Keith Seddon, who no-one had heard of, and who disappeared just as mysteriously when the magazine folded later in the year.

Vortex006

Jim Cawthorn illustration to ‘The End of All Songs’

The Rodney Matthews covers gave the game away. This was very much a Michael Moorcock tribute magazine. Seddon’s real coup was the serialisation of Moorcock’s The End of All Songs (third volume in The Dancers at the End of Time), illustrated by Jim Cawthorn. In the editorial to the first issue, Seddon explained that the aim of Vortex was to carry on the experimental tradition of New Worlds, which Moorcock himself edited from 1964 onwards. The magazine also ran stories by Rob Holdstock, and interviews with Moorcock, Cawthorn and Jones.

Vortex003

The rest of the fiction in the magazine was best characterised as someone trying ever so hard to imitate Moorcock. One regular contributor, Ravan Christchild, produced a set of cod-Jerry Cornelius tales that were wincingly bad. To give an example, in one of the tales the lead singer of a group called ‘Ziggy Stardust and the Spiders of Mars’ (subtle contemporary reference here) throws big spiders (symbolism) into the audience on an airship over Cologne, and the entire band is promptly machine-gunned for bad taste (irony). It’s New Wave written in the style of an over-caffeinated 13 year old. For a long time it was assumed that Ravan Christchild was the pen-name of Seddon himself (this was the line taken in the second edition of The Encyclopedia of Science Fiction).

Vortex004

On Moorcock’s Miscellany in 2005 Seddon himself denied this, saying it was another writer who later became a vicar. The only science fiction writing vicar I know of is the legendary Lionel Fanthorpe but I’d be very surprised if the author of March of the Robots (among several hundred other classics) had anything to do with Vortex. Interestingly Seddon says that Moorcock would often find himself reaching for a pencil to make corrections to Christchild’s stories because they were so like his own.

Vortex005

Despite its faults, Vortex was an entertaining, if surreal, experiment. Once The End of All Songs finished, there wasn’t much else to carry the magazine along and its production values made it a very expensive project (glossy paper, full colour etc.). The next SF magazine to appear in the UK was Penthouse Publications’ Omni,  which started off in 1978 as another Science Fiction Magazine by People Who Haven’t a Clue project before Ben Bova became fiction editor. It wasn’t until Interzone appeared in 1982 that the UK had anything approaching a decent, intelligent science fiction magazine.

1 2 3 4
Follow

Get every new post on this blog delivered to your Inbox.

Join other followers: